Entry tags:
EVENT: Too Much of a Good Thing...
First off: SORRY THIS POST COMES SO LATE. There were some details that needed to be ironed out before this post was made. So, many apologies for that!
Now, without further ado...
On August 22 in-game, BREW brings in a new batch of Guests, for some odd reason, rather late in the evening. It's different, but Shibusen just shrugs and rolls with it, contacting potential tour guides to come and greet the newbies.
However things don't go exactly as planned when one of the newcomers attacks and injures one of the tour guides (and does some property damage in the process). Within the hour, the local authorities, the Watch and the Agency will be contacted informing them of this event. The public will be told of a dangerous individual with four arms as well.
Of course (because when it rains it pours), the Guests will find that they don't have time to chase down this man. Unfortunately, some Witches have been thinking about other ways to deal with Meisters with Soul Perception and they've come up with an idea that one of them will be testing out in Death City around midnight.
It's a machine that amplifies Meister abilities.
While that may sound like something that would actually help, it amplifies them to the point where they become too strong to control.
That means powers will sometimes flare up or may even be working constantly in ways that characters aren't used to them doing. It also means that Meisters will feel drained more often. Beyond that, players are free to decide what that means, exactly, for their character's ability, but here are some examples:
Meisters with abilities that sacrifice resonance to use might find it extremely difficult to resonate as the ability is almost permanently in use or working with such intensity everytime it can burn through even the best resonance in a very short amount of time.
Abilities that grant the Meister extrasensory abilities will find it near impossible to focus with these abilites, probably because they see/hear/sense too many things or because they just can't control what they're sensing only that when they do sense it, they sense it with a freakish kind of clarity.
For abilities that affect the state of others, it might affect them too well. For example someone with Calming Wavelength may find that everyone around them is acting...well. Too calm. Maybe even listless and unworried about potentially being eaten by a Kishin Egg.
Because, of course, the Witches aren't just going to sit around doing nothing. Once the machine is activated, an attack will be launched on the city. There will be Kishin Eggs and also a witch in the fight.
For this event you can choose to fight a Witch. So if you want to do that, remember to fill out the appropriate section when signing up for the mission.
Rewards:
► 7 Meister points / souls (for Meisters and Weapons, respectively.)
► 950D$ per person
► Weapons may choose not to eat their souls, but they cannot be traded amongst each other.
► Sign ups for the missions go here. In order for your characters to receive the rewards, you must at least provide a summary of what happened. If you don't have a planned partner just put N/A.
Feel free to use this post to co-ordinate with each other!
Any questions or concerns you might have should be directed here.
Now, without further ado...
On August 22 in-game, BREW brings in a new batch of Guests, for some odd reason, rather late in the evening. It's different, but Shibusen just shrugs and rolls with it, contacting potential tour guides to come and greet the newbies.
However things don't go exactly as planned when one of the newcomers attacks and injures one of the tour guides (and does some property damage in the process). Within the hour, the local authorities, the Watch and the Agency will be contacted informing them of this event. The public will be told of a dangerous individual with four arms as well.
Of course (because when it rains it pours), the Guests will find that they don't have time to chase down this man. Unfortunately, some Witches have been thinking about other ways to deal with Meisters with Soul Perception and they've come up with an idea that one of them will be testing out in Death City around midnight.
It's a machine that amplifies Meister abilities.
While that may sound like something that would actually help, it amplifies them to the point where they become too strong to control.
That means powers will sometimes flare up or may even be working constantly in ways that characters aren't used to them doing. It also means that Meisters will feel drained more often. Beyond that, players are free to decide what that means, exactly, for their character's ability, but here are some examples:
Meisters with abilities that sacrifice resonance to use might find it extremely difficult to resonate as the ability is almost permanently in use or working with such intensity everytime it can burn through even the best resonance in a very short amount of time.
Abilities that grant the Meister extrasensory abilities will find it near impossible to focus with these abilites, probably because they see/hear/sense too many things or because they just can't control what they're sensing only that when they do sense it, they sense it with a freakish kind of clarity.
For abilities that affect the state of others, it might affect them too well. For example someone with Calming Wavelength may find that everyone around them is acting...well. Too calm. Maybe even listless and unworried about potentially being eaten by a Kishin Egg.
Because, of course, the Witches aren't just going to sit around doing nothing. Once the machine is activated, an attack will be launched on the city. There will be Kishin Eggs and also a witch in the fight.
For this event you can choose to fight a Witch. So if you want to do that, remember to fill out the appropriate section when signing up for the mission.
Rewards:
► 7 Meister points / souls (for Meisters and Weapons, respectively.)
► 950D$ per person
► Weapons may choose not to eat their souls, but they cannot be traded amongst each other.
► Sign ups for the missions go here. In order for your characters to receive the rewards, you must at least provide a summary of what happened. If you don't have a planned partner just put N/A.
Feel free to use this post to co-ordinate with each other!
Any questions or concerns you might have should be directed here.
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This is going to be so much fun. Yes please.
Takuto will probably want to grab Shinji and go racing to Yako anyway. To make sure she's okay.
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Finally he gets Yako in a three way!And don't forget that Takuto is going to be a little more manic than usual due to the constant dazzle. Fun times, indeed.
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Seriously, he will do his best but resonance is resonance. It'll be of the Let's Go Fight Win We Are Radiant!! flavor of resonance, but well. Takuto is still Takuto. PG is never a thing he can promise to those who can potentially read his emotions/thoughts.