Entry tags:
Feedback Post
Hello everybody!
It’s been a little over a month now since our new mod-team has been formed and become active and a lot of things have happened since then: the backlog of all those things that are needed to keep a game running has been cleared up and optimized, the annoying bug that kept borking the game profile page over and over again faster than you could say “It’s working again!” has been hunted down and taken care of (if you have time, give Orange a big Thank You for that, that thing was nasty!), App cycles and the handling of the intro logs were tinkered with to make them run smooth again and the first phase of a new plot that stars opponents that are neither witches nor kishin eggs has been run! This isn’t the end, though!
We know that there there’s still a lot more that can be done to make the game enjoyable for everyone and this is where we need your help, wonderful players of Soul Campaign!
We want your feedback!
We need to know where we and the game are currently standing to make it fun for everyone. To do that we need your feedback! Be it concrit, things you’d like to see more of, things that annoys you, wishes, opinions, questions you have, stuff that has caught your eyes,… Give it to us!
In the following you will find comments with headers about things that we’d like to hear your thoughts on as well as for suggestions for things that could be done in the future. That said, don’t hesitate to make your own threads with headers if you want to talk about something that we forgot to cover too! You want to talk about it, we want to hear it!! We’d also like to ask you to be brutally honest with us (I don’t mean kick your manners to the bucket, but don’t pull any punches just because we are mods either)! We all want to play and have fun here, so it’s just fair that each voice and opinion has the same weight.
Thanks a lot for participating!
Update-Edit: Wow, a REALLY BIG thanks for all the comments that we’ve gotten so far! They’re all very helpful and we are taking them very seriously – with the result that official mod replies will be a little slow as we’re considering all the points you’ve made carefully.
Juu, first of all we owe you an apology for what has happened. We’re still figuring out what went wrong and how to address the concerns you brought up. Please be patient with us.
It’s been a little over a month now since our new mod-team has been formed and become active and a lot of things have happened since then: the backlog of all those things that are needed to keep a game running has been cleared up and optimized, the annoying bug that kept borking the game profile page over and over again faster than you could say “It’s working again!” has been hunted down and taken care of (if you have time, give Orange a big Thank You for that, that thing was nasty!), App cycles and the handling of the intro logs were tinkered with to make them run smooth again and the first phase of a new plot that stars opponents that are neither witches nor kishin eggs has been run! This isn’t the end, though!
We know that there there’s still a lot more that can be done to make the game enjoyable for everyone and this is where we need your help, wonderful players of Soul Campaign!
We want your feedback!
We need to know where we and the game are currently standing to make it fun for everyone. To do that we need your feedback! Be it concrit, things you’d like to see more of, things that annoys you, wishes, opinions, questions you have, stuff that has caught your eyes,… Give it to us!
In the following you will find comments with headers about things that we’d like to hear your thoughts on as well as for suggestions for things that could be done in the future. That said, don’t hesitate to make your own threads with headers if you want to talk about something that we forgot to cover too! You want to talk about it, we want to hear it!! We’d also like to ask you to be brutally honest with us (I don’t mean kick your manners to the bucket, but don’t pull any punches just because we are mods either)! We all want to play and have fun here, so it’s just fair that each voice and opinion has the same weight.
Thanks a lot for participating!
Update-Edit: Wow, a REALLY BIG thanks for all the comments that we’ve gotten so far! They’re all very helpful and we are taking them very seriously – with the result that official mod replies will be a little slow as we’re considering all the points you’ve made carefully.
Juu, first of all we owe you an apology for what has happened. We’re still figuring out what went wrong and how to address the concerns you brought up. Please be patient with us.
no subject
You have a point with the villain mod, though. At the very least, if nothing else, the villain mod lets player of villain characters know there is someone they can go to for things like these.
We hadn't thought about hiding places outside of the city. It's a pretty good idea! We'll need to discuss it as a whole group first before I get back to you on it, but I think it's probably workable.
I think as long as we're able to keep a channel of communication open with the players of villain characters, I think a lot of these problems could definitely be solved.
The problem with your last point though, is that technically they still aren't allowed to join the witches. Not because we don't want villains but because it would be a nightmare logistically. For the same reason we can't just put a villain in jail without considering that it would make them hard to play, we can't just let a character run off and join the witches because then who would they interact with?
I do agree though, looking at it that maybe there is a better way to word the answer to that particular question. Probably taking the points we've been talking about and putting it there.
Either way, we will probably be furiously debating the points you just brought up so if the reply comes late after this that's why. In the mean time, feel free to continue giving us your thoughts: we're definitely listening.