Entry tags:
Feedback Post
Hello everybody!
It’s been a little over a month now since our new mod-team has been formed and become active and a lot of things have happened since then: the backlog of all those things that are needed to keep a game running has been cleared up and optimized, the annoying bug that kept borking the game profile page over and over again faster than you could say “It’s working again!” has been hunted down and taken care of (if you have time, give Orange a big Thank You for that, that thing was nasty!), App cycles and the handling of the intro logs were tinkered with to make them run smooth again and the first phase of a new plot that stars opponents that are neither witches nor kishin eggs has been run! This isn’t the end, though!
We know that there there’s still a lot more that can be done to make the game enjoyable for everyone and this is where we need your help, wonderful players of Soul Campaign!
We want your feedback!
We need to know where we and the game are currently standing to make it fun for everyone. To do that we need your feedback! Be it concrit, things you’d like to see more of, things that annoys you, wishes, opinions, questions you have, stuff that has caught your eyes,… Give it to us!
In the following you will find comments with headers about things that we’d like to hear your thoughts on as well as for suggestions for things that could be done in the future. That said, don’t hesitate to make your own threads with headers if you want to talk about something that we forgot to cover too! You want to talk about it, we want to hear it!! We’d also like to ask you to be brutally honest with us (I don’t mean kick your manners to the bucket, but don’t pull any punches just because we are mods either)! We all want to play and have fun here, so it’s just fair that each voice and opinion has the same weight.
Thanks a lot for participating!
Update-Edit: Wow, a REALLY BIG thanks for all the comments that we’ve gotten so far! They’re all very helpful and we are taking them very seriously – with the result that official mod replies will be a little slow as we’re considering all the points you’ve made carefully.
Juu, first of all we owe you an apology for what has happened. We’re still figuring out what went wrong and how to address the concerns you brought up. Please be patient with us.
It’s been a little over a month now since our new mod-team has been formed and become active and a lot of things have happened since then: the backlog of all those things that are needed to keep a game running has been cleared up and optimized, the annoying bug that kept borking the game profile page over and over again faster than you could say “It’s working again!” has been hunted down and taken care of (if you have time, give Orange a big Thank You for that, that thing was nasty!), App cycles and the handling of the intro logs were tinkered with to make them run smooth again and the first phase of a new plot that stars opponents that are neither witches nor kishin eggs has been run! This isn’t the end, though!
We know that there there’s still a lot more that can be done to make the game enjoyable for everyone and this is where we need your help, wonderful players of Soul Campaign!
We want your feedback!
We need to know where we and the game are currently standing to make it fun for everyone. To do that we need your feedback! Be it concrit, things you’d like to see more of, things that annoys you, wishes, opinions, questions you have, stuff that has caught your eyes,… Give it to us!
In the following you will find comments with headers about things that we’d like to hear your thoughts on as well as for suggestions for things that could be done in the future. That said, don’t hesitate to make your own threads with headers if you want to talk about something that we forgot to cover too! You want to talk about it, we want to hear it!! We’d also like to ask you to be brutally honest with us (I don’t mean kick your manners to the bucket, but don’t pull any punches just because we are mods either)! We all want to play and have fun here, so it’s just fair that each voice and opinion has the same weight.
Thanks a lot for participating!
Update-Edit: Wow, a REALLY BIG thanks for all the comments that we’ve gotten so far! They’re all very helpful and we are taking them very seriously – with the result that official mod replies will be a little slow as we’re considering all the points you’ve made carefully.
Juu, first of all we owe you an apology for what has happened. We’re still figuring out what went wrong and how to address the concerns you brought up. Please be patient with us.
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Watch Missions. There's an archive of them here for reference. Simple missions for cash rewards and ideally, the occasional Kishin eggs/Meister points. The cash missions would be auto-win, and if Kishin Eggs could be re-implemented as well, they could be easy/weak ones for 1 soul/point apiece.
Moreover, these missions would simply give Watch members official things to do, perhaps provide IC incentives for joining, and be focused on the clean-up work of various events. Like right now, there would be sewage clean up from the presumed cave-ins, a team or two dedicated to removing the rest of the traps from the area, cleaning graffiti off of buildings and/or gaining leftover intel which may or may not be useful ICly. Basically expanding the look at the general state of the city at a given point. Naturally, the mission contents would shift, depending on IC things that happen in the city in the months ahead.
I realize that writing changeable missions up can be a pain, so if the mods aren't keen on the idea, I wouldn't mind writing up descriptions and letting the mods simply decide rewards as they post them or something? I could certainly brainstorm with other members of the Watch as well to give this organization the feeling of IC purpose again.
+1
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I've already told her on Plurk, but I was also thinking that with bringing back regular Watch patrol logs, there'd also be mini-missions/tasks members can choose from which should help keep up that feeling of maintaining the city/being alert for trouble.
I think it could also be a great field for villain characters to bounce off on in case they want to create some mischief (and get noticed) or try to do something big in stages and need some person in authority to notice them.
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Also, with so few characters/players involved in the Watch compared to its hay day (when the Watch Missions were in full swing), it might be too separated or maybe considered more 'elite'? I'm not sure. I remember a bit of undertone of that the last time and then missions just sat there on the board until they were taken off.
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The entire hand-waving walking around, talking, getting paid, filing papers, and whatnot has gotten very old. It would almost be nice for Watch people to head out and see how other Shibusens or police-like organizations work to expand the effectiveness of the Watch in the city. That seems really hard to do and hand-waving a lot, so I'm not sure what else.
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"My kitty is stuck in a tree. Can you send someone to get her out?" Signed nice little old lady
That's kind of random, but it would be cute, potentially funny and also serious for them to do stuff around the city to help people out when there is a request.
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I do worry that you're taking on too much again, though. :( Don't burn yourself out with all these great ideas, okay?
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I just want the Watch to run well and be interesting again!
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Yes, I know that feeling well. I hope this idea gets off the ground.
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But those involving Kishin Eggs need to be logged out.
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