soul_mods: (Death Scythes)
Soul Campaign Moderation Journal ([personal profile] soul_mods) wrote in [community profile] soul_ooc2013-04-03 07:23 pm
Entry tags:

Feedback Post

Hello everybody!

It’s been a little over a month now since our new mod-team has been formed and become active and a lot of things have happened since then: the backlog of all those things that are needed to keep a game running has been cleared up and optimized, the annoying bug that kept borking the game profile page over and over again faster than you could say “It’s working again!” has been hunted down and taken care of (if you have time, give Orange a big Thank You for that, that thing was nasty!), App cycles and the handling of the intro logs were tinkered with to make them run smooth again and the first phase of a new plot that stars opponents that are neither witches nor kishin eggs has been run! This isn’t the end, though!

We know that there there’s still a lot more that can be done to make the game enjoyable for everyone and this is where we need your help, wonderful players of Soul Campaign!

We want your feedback!


We need to know where we and the game are currently standing to make it fun for everyone. To do that we need your feedback! Be it concrit, things you’d like to see more of, things that annoys you, wishes, opinions, questions you have, stuff that has caught your eyes,… Give it to us!

In the following you will find comments with headers about things that we’d like to hear your thoughts on as well as for suggestions for things that could be done in the future. That said, don’t hesitate to make your own threads with headers if you want to talk about something that we forgot to cover too! You want to talk about it, we want to hear it!! We’d also like to ask you to be brutally honest with us (I don’t mean kick your manners to the bucket, but don’t pull any punches just because we are mods either)! We all want to play and have fun here, so it’s just fair that each voice and opinion has the same weight.

Thanks a lot for participating!


Update-Edit: Wow, a REALLY BIG thanks for all the comments that we’ve gotten so far! They’re all very helpful and we are taking them very seriously – with the result that official mod replies will be a little slow as we’re considering all the points you’ve made carefully.

Juu, first of all we owe you an apology for what has happened. We’re still figuring out what went wrong and how to address the concerns you brought up. Please be patient with us.

traust: (Default)

[personal profile] traust 2013-04-05 12:28 am (UTC)(link)
Thank you for taking the time to reply to me with all of that. I'm going to agree with Takuto mun that it should be to players for the most part to explore and be responsible for most of the fun cracky plots. With some new suggestions given to them to lessen up the need for so much mod intervention I think it'll give plenty of elbow room for those who want to have them.

The issue is that I feel like putting too much importance on them takes away from the plot and seriousness and ends up making it look very jarring when the plot stuff should take priority first especially when it's been on hold for so long. How about putting together a post for that on the OOC comm so you can reach more people that way?

When it comes to playing a gag character, while there's room for Nanami to be cracky you can also use the setting for her to grow. That way you wouldn't feel so limited or breaking your character by having to embrace the harsh reality of the war.
morecowbell: (smile)

[personal profile] morecowbell 2013-04-05 12:54 am (UTC)(link)
I appreciate you responding to me in a polite manner while explaining your views. I'm going to leave my piece here and step away from this subject for a while. The rest is up to the mods and I will respect whatever decisions they make.