Entry tags:
Feedback Post
Hello everybody!
It’s been a little over a month now since our new mod-team has been formed and become active and a lot of things have happened since then: the backlog of all those things that are needed to keep a game running has been cleared up and optimized, the annoying bug that kept borking the game profile page over and over again faster than you could say “It’s working again!” has been hunted down and taken care of (if you have time, give Orange a big Thank You for that, that thing was nasty!), App cycles and the handling of the intro logs were tinkered with to make them run smooth again and the first phase of a new plot that stars opponents that are neither witches nor kishin eggs has been run! This isn’t the end, though!
We know that there there’s still a lot more that can be done to make the game enjoyable for everyone and this is where we need your help, wonderful players of Soul Campaign!
We want your feedback!
We need to know where we and the game are currently standing to make it fun for everyone. To do that we need your feedback! Be it concrit, things you’d like to see more of, things that annoys you, wishes, opinions, questions you have, stuff that has caught your eyes,… Give it to us!
In the following you will find comments with headers about things that we’d like to hear your thoughts on as well as for suggestions for things that could be done in the future. That said, don’t hesitate to make your own threads with headers if you want to talk about something that we forgot to cover too! You want to talk about it, we want to hear it!! We’d also like to ask you to be brutally honest with us (I don’t mean kick your manners to the bucket, but don’t pull any punches just because we are mods either)! We all want to play and have fun here, so it’s just fair that each voice and opinion has the same weight.
Thanks a lot for participating!
Update-Edit: Wow, a REALLY BIG thanks for all the comments that we’ve gotten so far! They’re all very helpful and we are taking them very seriously – with the result that official mod replies will be a little slow as we’re considering all the points you’ve made carefully.
Juu, first of all we owe you an apology for what has happened. We’re still figuring out what went wrong and how to address the concerns you brought up. Please be patient with us.
It’s been a little over a month now since our new mod-team has been formed and become active and a lot of things have happened since then: the backlog of all those things that are needed to keep a game running has been cleared up and optimized, the annoying bug that kept borking the game profile page over and over again faster than you could say “It’s working again!” has been hunted down and taken care of (if you have time, give Orange a big Thank You for that, that thing was nasty!), App cycles and the handling of the intro logs were tinkered with to make them run smooth again and the first phase of a new plot that stars opponents that are neither witches nor kishin eggs has been run! This isn’t the end, though!
We know that there there’s still a lot more that can be done to make the game enjoyable for everyone and this is where we need your help, wonderful players of Soul Campaign!
We want your feedback!
We need to know where we and the game are currently standing to make it fun for everyone. To do that we need your feedback! Be it concrit, things you’d like to see more of, things that annoys you, wishes, opinions, questions you have, stuff that has caught your eyes,… Give it to us!
In the following you will find comments with headers about things that we’d like to hear your thoughts on as well as for suggestions for things that could be done in the future. That said, don’t hesitate to make your own threads with headers if you want to talk about something that we forgot to cover too! You want to talk about it, we want to hear it!! We’d also like to ask you to be brutally honest with us (I don’t mean kick your manners to the bucket, but don’t pull any punches just because we are mods either)! We all want to play and have fun here, so it’s just fair that each voice and opinion has the same weight.
Thanks a lot for participating!
Update-Edit: Wow, a REALLY BIG thanks for all the comments that we’ve gotten so far! They’re all very helpful and we are taking them very seriously – with the result that official mod replies will be a little slow as we’re considering all the points you’ve made carefully.
Juu, first of all we owe you an apology for what has happened. We’re still figuring out what went wrong and how to address the concerns you brought up. Please be patient with us.
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You have the same responsibility to plot with your fellow players as you do to plot with the mods, not just expect the mods to be able to drop volunteers into your lap for whatever you want Demona to get up to. If she isn't mentioned in the plotting post, make a thread for it- draw attention to the things you want other players to participate in. Like Youko said, no one knew OOCly that Demona was the reason for any of the madness going around, so there was nothing to be done ICly. And while the mods didn't let anyone know, they might have assumed that it being your character that was involved, that you might want to handle the plotting for anything dealing with her yourself.
Tl;dr- you do have to defer to the mods on some things, but on others, you have to pick up the slack and bring attention to them yourself.
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Perhaps there can be a PC villain plot manager who can keep tabs on stuff that's going on behind the scenes with all the bad guys and have that person work in tandem with the mods on plots?
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because the random Madness spree would supposedly affect people game-wide indeed. Which is also a reason why I hoped the mods would handle it and make notice of it - after all, players read what says in a mod post, but can easily miss player's comments/plots. If a plot is to affect most/all characters, it shouldn't be just one player bringing it up.
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Exactly, it's always more official in a mod post rather than an afterthought hidden in the comments below.
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This was plotted and agreed with the mods. Madness is Witch related and thus, it's mod related. Witch related stuff has to be run by the mods, agreed upon and they are the ones to make it roll because Witches are the big enemies here and what makes the big picture roll - so much it's even written in the FAQ that our characters cannot join the Witches' side.
Other than that, I did hope they would eventually mention as the plot kept going. Either a NPC post, either a ooc-post, or like it was actually agreed at first, on Death City Times during the day changes posts. Should I have reminded them? Yes, I should. But like I said in my first post, I personally feel like the plots created don't wish incorporate player-base so much, and prefer the players to go along with them instead. I have always felt this, it's not it's just because this plot or it's because it's this mod team.
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I do see what you mean about the plots not incorporating the player-base much, though. And I agree to a point- but again that's probably also up to players to maybe bring their interest in things like that to the mods. Especially players of villain characters, which I assume is what you mean re: plots, since the biggest plots are usually witch attacks/anti-shibusen issues. Like Nanami-mun mentioned, perhaps there would be some interest in someone being a villain-mod liaison or something? Considering you play one of the more proactive villain types, you might be suited for the position if the mods agree with it.
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I have tried to organize a "villain brain-storm" before, but it's always a bit difficult since I'm still only a player and I don't have access to future big plots the mods are planning.
But like I said above, I do love that idea and I think it'd really help.
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Because, I'll be honest, I had no clue about the spots of madness popping up, because I would have loved to have had Sheena affected by that--since she had reacted so badly during her initial exposure and HAS to face that fear.