Entry tags:
Black Blood + Zombies + Kidnapping Event
Attention Soul Campaign!
This post will tackle phase 2 of our event. We know the post is long, but please read the entire post carefully, since we will be opening up sign ups for characters at the end of the post.
When, Where, and What’s Coming?
The event will happen on the 2nd of February in-game, and will be one week long irl.
At first light, sentries assigned to patrol the borders of the cities will see something in the distance:
► Corpses moving and shuffling in the direction of the city (zombies, yes). The witches have been raising the dead in the hopes of feeding their kishin eggs with it, but have ultimately failed to reap souls this way. Doesn’t mean they can’t use the reanimated dead for other things, though. Don't worry though, these zombies aren't infectious to people even if they're good at biting. Their mouths are dirty and rotten though, so you might want to get checked for rabieswe only jest!
► A cloud of black birds flying in the distance. In the midst of this cloud will be witches on their broomsticks. They are here to take advantage of the city in its chaos and more besides.
The city alarms will go off, adding to the effects of the Black Blood. Fortunately, this will give the city some time to evacuate its civilians into its underground bunkers or in their houses.
What is the enemy going to do?
The enemy will hit the city by mid morning with a vengeance. The witches will make a quick and vicious attack at Shibusen, searching for the witch traitor that has been feeding our mission board’s Investigation missions in order to murder her.
The dead are mindless for the most part and have only one aim in mind: to eat anything living in order to acquire their souls. These will not turn into kishin eggs because they no longer have a soul to corrupt, but that won’t stop them from yearning for it.
Very, very large ravens and other carrion birds will be swooping at meisters and weapons, picking up as many Shibusen agents -- students and guests alike -- as they can handle. This is a kidnapping attempt, and the victims will be brought out of the city in haste.
Do you want to be kidnapped?
A. Mass Kidnapping Victims and the Morality Machine
The witches have obtained blueprints of Eibon's Moral Manipulation Machine and created a prototype of the device. As its name implies, it uses magic to manipulate a subject's morality. By lowering a person's morality, they become evil, and by raising it, it can make them good. Subjects who have had their morality lowered will experience increased madness, and they will find themselves capable of committing atrocities they normally wouldn't. Through the Moral Manipulation Machine, their personalities will change drastically, and they'll become more malicious and sadistic.
The witches are looking to pad their own forces by kidnapping a bunch of guests and using the device on them, so characters being kidnapped can undergo the procedure, or players can opt out but still get kidnapped -- their characters will get thrown into the dungeons to be fed to kishin eggs instead. Fortunately Shibusen and its agents (that means you guests!) will rescue them before it happens. Unfortunately they will witness other prisoners (mainly hapless NPCs) getting killed and being reaped of their souls.
The effects of the MMM aren't permanent. It's still a prototype, thankfully, so subjects will go back to normal the moment they're rescued and brought out of the base. Alternately, they can also run into rescuers or prisoners they have deep bonds with and hope that their friends can help snap them out of it; a big shock, or very good CR can bring them back to normal.
So what are the choices that Phase 2 participants have for this round?
► Get kidnapped, go through moral manipulation, and help the witches in any or all of the following tasks: help feed NPCs to kishin eggs, become minions and patrol the base, fight off Shibusen rescuers in Phase 3.
► Get kidnapped, opt out of moral manipulation, and get thrown into the kishin egg food dungeon.
► Stay in the city and form part of the rescuing force for Phase 3.
Note that the victims of the MMM will remember everything they did while they were evil, while the kidnap victims may be extremely traumatized by their experiences, so consider its effects on your character’s development before signing up for this.
We are also seeking players who are looking to drop their characters at this point and have no plans of reapping them in the future (characters that die here do not get reapped with their memories of Death City intact). For this event, players who want to drop their characters can allow them to be among those kidnapped, to be killed and eaten by kishin eggs. Please consider this option very carefully, since it may have drastic effect on your character’s CR -- if you’re willing, please indicate the character’s planned death in the sign up below.
B. Hexed Characters
This section is applicable only to the Hexed. We had characters similarly kidnapped in an event a long time ago, called the Hexed. The Hexed were experimented on and infused with some Witch magic that allowed them certain new abilities (changing to a specific animal change or one magical ability) in exchange for their sanity and planting the Seed of Destruction in them.
The Witches want their Hexed back and finish the work that was rudely interrupted by Shibusen and their agents in the past; unfortunately for them, they can’t replicate the work because their primary surgeons were eliminated. This means that the witch birds will be specifically targeting to pick up the Hexed on top of the other agents they are trying to take from the city.
What are they going to do to the Hexed? The witches will be making a (mostly hasty) attempt at injecting the Black Blood into the Hexed to speed up the process of turning them against Shibusen and releasing their second abilities. The Black Blood in higher levels in the Hexed will cause them to act violently, as if mad and psychopathic, responding in full to the pull of the Seed of Destruction within them.
This process is irreversible will may make the Hexed very, very twitchy in the future after their rescue. Fortunately, Black Blood does become dormant and Shibusen has its ways of keeping it down and somewhat under control. Like the original conditions of the Hexed, using their magic in any way makes them more and more prone to madness and the darker thoughts of the Seed in them.
Like with the other kidnap victims, we are giving plenty of options to opt out or pick only the experiences that you want for your character. Here are some of your options:
► The Hexed players have the option of avoiding the kidnapping by getting their characters saved before they are picked up, hiding in the shelters, etc.
► If they get kidnapped, they have the option of getting passed over for the Black Blood procedure and coming out of the experience relatively unscathed (they might have been mistakenly put in the feeding pits, for example), or get subjected to the MMM instead.
► Hexed undergoing the MMM will be more vicious than normal, but this will not unlock the second ability. The effects will be the same as the kidnappees in the earlier section, though more vicious than even those
► Hexed undergoing the Black Blood can choose if they want their characters to resist the change or temporarily join with the Witches and become their minions for the duration of the event.
Signing up to be kidnapped
Before signing up for the kidnapping, please make sure that you’ve given the decision enough thought. Either experiences may impact your character’s development significantly, so we can’t emphasize this part enough.
Please note that your characters, if kidnapped, will be gone from the city for at least 2 in-game days. There will be a log set up for the victims for Feb 3 in-game.
When you’re sure about signing up for the kidnapping and what you want to do, please sign up here using this template:
If we get too many volunteers, we will choose the characters via randomizer. The deadline of sign ups is March 10, 2012, USA time. We will announce the names on March 11, 2012, USA time, and you can also coordinate between the kidnapping characters then.
How does the day end?
Ultimately, the day will end in a narrow victory for Death City, either by driving the witches out or the witches willingly retreating. Without the witch necromancer to control them, the zombies will lose their animation and fall on their own. There will be a log for the attack, a log for the clinic, and a log for the cleaning up for the city.
The dead people won’t turn characters into zombies if they bite them, but are more likely to give infections and tetanus and all of those awful germs that you can get from a dead person’s mouth, so anyone who gets injured by a zombie will need to come in for vaccination and other medicine.
Phase 3, the rescue of the kidnapping victims, will be coordinated in a different post at a later time. The rescue will happen on Feb 4 in-game.
Everyone, please feel free to use this post as a planning post for the event.
For questions, please comment here or email us at soulcampaign@gmail.com.
Thank you!
This post will tackle phase 2 of our event. We know the post is long, but please read the entire post carefully, since we will be opening up sign ups for characters at the end of the post.
When, Where, and What’s Coming?
The event will happen on the 2nd of February in-game, and will be one week long irl.
At first light, sentries assigned to patrol the borders of the cities will see something in the distance:
► Corpses moving and shuffling in the direction of the city (zombies, yes). The witches have been raising the dead in the hopes of feeding their kishin eggs with it, but have ultimately failed to reap souls this way. Doesn’t mean they can’t use the reanimated dead for other things, though. Don't worry though, these zombies aren't infectious to people even if they're good at biting. Their mouths are dirty and rotten though, so you might want to get checked for rabies
► A cloud of black birds flying in the distance. In the midst of this cloud will be witches on their broomsticks. They are here to take advantage of the city in its chaos and more besides.
The city alarms will go off, adding to the effects of the Black Blood. Fortunately, this will give the city some time to evacuate its civilians into its underground bunkers or in their houses.
What is the enemy going to do?
The enemy will hit the city by mid morning with a vengeance. The witches will make a quick and vicious attack at Shibusen, searching for the witch traitor that has been feeding our mission board’s Investigation missions in order to murder her.
The dead are mindless for the most part and have only one aim in mind: to eat anything living in order to acquire their souls. These will not turn into kishin eggs because they no longer have a soul to corrupt, but that won’t stop them from yearning for it.
Very, very large ravens and other carrion birds will be swooping at meisters and weapons, picking up as many Shibusen agents -- students and guests alike -- as they can handle. This is a kidnapping attempt, and the victims will be brought out of the city in haste.
Do you want to be kidnapped?
A. Mass Kidnapping Victims and the Morality Machine
The witches have obtained blueprints of Eibon's Moral Manipulation Machine and created a prototype of the device. As its name implies, it uses magic to manipulate a subject's morality. By lowering a person's morality, they become evil, and by raising it, it can make them good. Subjects who have had their morality lowered will experience increased madness, and they will find themselves capable of committing atrocities they normally wouldn't. Through the Moral Manipulation Machine, their personalities will change drastically, and they'll become more malicious and sadistic.
The witches are looking to pad their own forces by kidnapping a bunch of guests and using the device on them, so characters being kidnapped can undergo the procedure, or players can opt out but still get kidnapped -- their characters will get thrown into the dungeons to be fed to kishin eggs instead. Fortunately Shibusen and its agents (that means you guests!) will rescue them before it happens. Unfortunately they will witness other prisoners (mainly hapless NPCs) getting killed and being reaped of their souls.
The effects of the MMM aren't permanent. It's still a prototype, thankfully, so subjects will go back to normal the moment they're rescued and brought out of the base. Alternately, they can also run into rescuers or prisoners they have deep bonds with and hope that their friends can help snap them out of it; a big shock, or very good CR can bring them back to normal.
So what are the choices that Phase 2 participants have for this round?
► Get kidnapped, go through moral manipulation, and help the witches in any or all of the following tasks: help feed NPCs to kishin eggs, become minions and patrol the base, fight off Shibusen rescuers in Phase 3.
► Get kidnapped, opt out of moral manipulation, and get thrown into the kishin egg food dungeon.
► Stay in the city and form part of the rescuing force for Phase 3.
Note that the victims of the MMM will remember everything they did while they were evil, while the kidnap victims may be extremely traumatized by their experiences, so consider its effects on your character’s development before signing up for this.
We are also seeking players who are looking to drop their characters at this point and have no plans of reapping them in the future (characters that die here do not get reapped with their memories of Death City intact). For this event, players who want to drop their characters can allow them to be among those kidnapped, to be killed and eaten by kishin eggs. Please consider this option very carefully, since it may have drastic effect on your character’s CR -- if you’re willing, please indicate the character’s planned death in the sign up below.
B. Hexed Characters
This section is applicable only to the Hexed. We had characters similarly kidnapped in an event a long time ago, called the Hexed. The Hexed were experimented on and infused with some Witch magic that allowed them certain new abilities (changing to a specific animal change or one magical ability) in exchange for their sanity and planting the Seed of Destruction in them.
The Witches want their Hexed back and finish the work that was rudely interrupted by Shibusen and their agents in the past; unfortunately for them, they can’t replicate the work because their primary surgeons were eliminated. This means that the witch birds will be specifically targeting to pick up the Hexed on top of the other agents they are trying to take from the city.
What are they going to do to the Hexed? The witches will be making a (mostly hasty) attempt at injecting the Black Blood into the Hexed to speed up the process of turning them against Shibusen and releasing their second abilities. The Black Blood in higher levels in the Hexed will cause them to act violently, as if mad and psychopathic, responding in full to the pull of the Seed of Destruction within them.
This process is irreversible will may make the Hexed very, very twitchy in the future after their rescue. Fortunately, Black Blood does become dormant and Shibusen has its ways of keeping it down and somewhat under control. Like the original conditions of the Hexed, using their magic in any way makes them more and more prone to madness and the darker thoughts of the Seed in them.
Like with the other kidnap victims, we are giving plenty of options to opt out or pick only the experiences that you want for your character. Here are some of your options:
► The Hexed players have the option of avoiding the kidnapping by getting their characters saved before they are picked up, hiding in the shelters, etc.
► If they get kidnapped, they have the option of getting passed over for the Black Blood procedure and coming out of the experience relatively unscathed (they might have been mistakenly put in the feeding pits, for example), or get subjected to the MMM instead.
► Hexed undergoing the MMM will be more vicious than normal, but this will not unlock the second ability. The effects will be the same as the kidnappees in the earlier section, though more vicious than even those
► Hexed undergoing the Black Blood can choose if they want their characters to resist the change or temporarily join with the Witches and become their minions for the duration of the event.
Signing up to be kidnapped
Before signing up for the kidnapping, please make sure that you’ve given the decision enough thought. Either experiences may impact your character’s development significantly, so we can’t emphasize this part enough.
Please note that your characters, if kidnapped, will be gone from the city for at least 2 in-game days. There will be a log set up for the victims for Feb 3 in-game.
When you’re sure about signing up for the kidnapping and what you want to do, please sign up here using this template:
If we get too many volunteers, we will choose the characters via randomizer. The deadline of sign ups is March 10, 2012, USA time. We will announce the names on March 11, 2012, USA time, and you can also coordinate between the kidnapping characters then.
How does the day end?
Ultimately, the day will end in a narrow victory for Death City, either by driving the witches out or the witches willingly retreating. Without the witch necromancer to control them, the zombies will lose their animation and fall on their own. There will be a log for the attack, a log for the clinic, and a log for the cleaning up for the city.
The dead people won’t turn characters into zombies if they bite them, but are more likely to give infections and tetanus and all of those awful germs that you can get from a dead person’s mouth, so anyone who gets injured by a zombie will need to come in for vaccination and other medicine.
Phase 3, the rescue of the kidnapping victims, will be coordinated in a different post at a later time. The rescue will happen on Feb 4 in-game.
Everyone, please feel free to use this post as a planning post for the event.
For questions, please comment here or email us at soulcampaign@gmail.com.
Thank you!
Kidnapping Sign-ups!
no subject
Plans: Getting MMM-ed and fighting rescuers! POW! BIFF! WHAMMO! CHINESE BURN!
no subject
Plans: Getting MMM-ed and fighting the rescuers. No feeding people to Kishin Eggs, please, because that would utterly destroy him.
Re: Kidnapping Sign-ups!
Plans: MMM-ed and feeding NPCs to Kishin Eggs or non-MME-ed and about to be fed to a Kishin Egg
Re: Kidnapping Sign-ups!
Plans:MMM-ed,forced healing of weapons, fighting rescuers.
Re: Kidnapping Sign-ups!
Re: Kidnapping Sign-ups!
Re: Kidnapping Sign-ups!
no subject
Plans: MMM-ed + fighting rescuers/becoming minion and patrolling. But no feeding of NPCs to Kishin Eggs. Don't want to break her irreversibly.
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Plans: MMM-ed, lots of feeding people to Kishin Eggs, some patrolling, and fighting rescue teams. He's tough, so he'll be able to handle the aftereffects without completely breaking down.
Re: Kidnapping Sign-ups!
Plans: MMM-ed, feed people to the Kishin Eggs, patrolling, fight the rescuers. Let's give her things to regret doing for the rest of her stay! 8D
no subject
Plans: This kid will put up so much of an obscenity-laden, spitting, kicking, and punching fight (get bent get bent get bent get bent) that the Witches will try and make him food to set an example for the others.
no subject
Plans: getting MMM-ed, patrolling/fighting rescuers!
no subject
Plans: Getting MMM-ed and fighting the rescuers. He'll be relentless and fight the rescuers mercilessly. He won't be feeding NPCs to the Kishin Eggs though. Gonna try and not be that terrible to him. Oops.
no subject
Plans: non-MMM-ed and thrown to the feeding dungeon, probably unsuccessfully trying to bring others back to their senses when she fully regains her own.
Re: Kidnapping Sign-ups!
Plans: Kidnapped, sent into the feed dungeons.
I figure since Lain's already going psycho with Naruto I won't interior her fun by having her kidnapped oo. Plus Rei's dealt with awful things, upbto and seeing children murdered, she could b trying to help calm down the people in with her (but obv. Still won't be completely okay coming out of this).
But . Yeah... 8|a
Re: Kidnapping Sign-ups!
Re: Kidnapping Sign-ups!
Plans: She's going to put up as much fight as she can and the Witches will want to feed her to the Kishin Eggs to get rid of her. In the feeding dungeon she goes! She'll do her best to help anyone who's MMM'ed snap out of it. Meisters in the dungeon can use her as a Weapon to heal others. She'll be trying to help others stay cool and think of a good plan to get out/survive as opposed to giving up.
no subject
Plans: I have such strong trust in her self-control and optimism that I don't think that MMM-ing her would do much;; (nor do I want her go through something horrible as that), so instead, I'll be throwing her to dungeon where they can try to eat her. Because I am still a horrible person.
Re: Kidnapping Sign-ups!
Plans: Kidnapped, MMM-ed and fighting rescuers yeah!!! No feeding anyone though, I'm not that horrible.
Re: Kidnapping Sign-ups!
Plans: He'll be run through the MMM and made to fight his allies. He was hurt in Phase One, so this time around he'll be one of the easier (but still dangerous) opponents.
e: more detailed plans here
no subject
Plans: MMM-ed and fighting off rescuers! Probably until his partner comes to rescue him. Just no feeding people to Kishin Eggs because he'll be messed up as it is after fighting for the wrong side.
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Plans: I will go with MMM'd (sounds like some kind of deluxe chocolate candy...), feeding people to eggs (if she's even big enough, sob) and... well. Fighting rescuers. Until someone realizes they can just kick her and it's over.
no subject
Plans: Getting MMM'd and feeding people to Kishin eggs and/or fighting off rescuers. He'll be more upset about being brainwashed than about hurting anyone, because he is a terrible person.
no subject
Plans: Kidnapped, MMM-ed, patrolling and fighting rescuers.
Note: Stripp will be topless during this. Or have her clothes teared and make them even more revealing, don't care. It'sthe hideousness that counts.
Re: Kidnapping Sign-ups!
Character name: Chrono
Plans: MMM'd, patrolling, maybe attacking the rescue squad if I have time! Not feeding people to kishin eggs because...yeah, he would probably be too traumatized by that. He's going to be pretty screwed up by this as it is.
Character name: Sasame
Plans: Going to get thrown in the dungeon! He'll probably try to support his fellow prisoners as much as possible, mostly through talking to them and trying to soothe their fears (as well as trying to talk sense into MMM'd people, although that won't be likely to help). He'll probably want to find a meister he can work with to help fight when the rescuers come.
no subject
Plans: Kidnapping and MMM'd. She could also fight the people who come to rescue them, but I'd prefer if she didn't feed anyone to witches xD
no subject
Plans: MMM'd, feeding people to kishin eggs, and fighting rescuers.
no subject
Plans: Who really needs a blind bundle of sticks to pad out their forces? He'd make better fodder. Toss him to the kishin eggs, go on, just try it. He'll fight every way down bro just watch.
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Re: Kidnapping Sign-ups!
I originally wasn't going to get him abducted, but now I have horrible ideas.
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Kidnapping Sign-ups!
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late like a thing that is late