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Event Coordination: Nocturne Bazaar and Mission 157
Alright, Soul Campaigners! Plotting for the rest of this month's events is underway, and this one is going under a cut because it's going to be big.
If it seems like a lot of information at once (because it is) please bear with us! Since all of these events are connected to each other, we decided it was best if you guys got to see the whole scope of the thing before getting to plotting. A SparkNotes version of the details in the post, as well as a timetable of events are provided at the very bottom. Should you have any further questions or need any clarification, you're more than free to ask in our usual sub-thread below. And so, without further ado...
Some of you old hats may remember the traveling carnival from way back in the game's history. Well that giant floating island is back in town, here to drop anchor on Friday, October 26th (the in-game date of April 3rd) and bring fun and games to Death City once more! Just hop on a floating gondola and make your way up to the festivities!
Events will remain very much the same, with only a few minor changes.
Unlike two years ago, when people created logs for their own events, there will be three logs provided for the carnival. Since the Cross-Dressing/Beauty Pageant and Tunnel of Love were so popular last time, they will be once again receiving their own logs. The third log will just be a catch-all for the rest of the activities people would like to play out!
Normally the carnival is a three-day event, but characters will only find themselves with two days at the most to enjoy themselves because...
It's never that easy, is it? There have been rumors bouncing around the city that Shibusen has been having difficulty pinning down the last of three Madness Emitters that they've been working to destroy -- decoys in the form of high-level kishin eggs, moving signals, and further Witch interference are some sources of these troubles. But the real reason is that the enemy has been taking the fight to them. Surprise! Unbeknownst to the carnival folk of the Nocturne Bazaar, their floating island has secretly been hijacked to store a temporarily deactivated Emitter.
Halfway through the festivities on the second day, the Witches will reactivate the device, slowly but steadily ramping up a Madness Wavelength that'll soon start to affect the revelers.
What this means for you players is that you'll be able to choose what sort of carnival experience you'd like your characters to have! Would you like them to giggle through a haunted house like it's all just fun and games? Or would you like them to relive their greatest fears as if the bazaar's suddenly found a way into the darkest recesses of their minds? Do you want them to go on a simple thrill ride, or a metal death machine? Be creative!
So, to summarize, here is the basic log structure for all carnival-related events spanning the week of 10/26 - 11/1. Day changes will not be altered; time will pass as normal during this period.
By the third day, the Witches will make their plans known, and there's where the next mission comes into play.
The enemy is pulling out all their stops and launching an all-out surprise attack on BREW's defenders who've been such a thorn in their side. They have no other aim than to cause as much death and destruction as possible!
The Emitter itself is located in the fortune-telling building, a large structure in the middle of the island. Early in the morning of the third day of the carnival, on Friday, November 2nd (the in-game date of April 5th,) Death the Kid will rally all available fighters for an assault on the assaulters and see the end of this weeks-long campaign.
The mission at a glance:
► Like the last two missions, the day change this one takes place on will be lengthened to one week.
► But unlike the last two missions, Kid will only be allowing partnered pairs to join the assault on the island.
► As usual, this will be classified as a three-star mission.
► The medics will have their usual thread, and they are free to act as runners or back-up during the mission.
► Players are free to NPC their own enemies as usual! The only exception to this rule is if a Witch encounter is requested.
What can my characters expect to face?
► Intense levels of Madness -- though that's nothing new, right?
► Black Clowns. If you thought regular carnival clowns were awful, check out these guys.
► Oversized crow familiars that'll swoop down and attempt to carry fighters and drop them right off the edge of the island, not to mention the Witch that commands them. Very few pairs will be able to stand their ground against her; the only real option is survival.
► Civilian presence, which has not been a problem on the last two missions. While the Witches are hostile, the residents of the island are not! And though many of them have taken refuge, there may still be stragglers in the streets. Characters will have to fight carefully and give innocents a chance to escape off the island...
► ... Because it's not exactly the most stable of battlefields. Buildings will shake, the ground will crumble, and as the fight drags on, pieces of the island itself will break off and shower the unlucky portions of Death City that happen to be below! Eventually the entire floating metropolis will go down in the desert, and pairs will be forced to escape on the gondolas on which they arrived.
Rewards:
► 3 Meister points / souls (for Meisters and Weapons, respectively.) Though there are no kishin eggs to be found on this mission, Shibusen will pull from their stock of souls to redistribute!
► 750D$ per person
► Weapons may choose not to eat their souls, but they cannot be traded amongst each other.
► In order for your characters to receive the rewards, you must at least provide a summary of what happened on the Mission Board. A direct link to the thread you should reply to on the Board will be provided in the comments below.
Those of you who play unpaired characters may wonder what there is for you to do during all this craziness... But don't worry! There's plenty of craziness to spare!
The Madness Emitter is really only one portion of the Witches' assault on their real target: Death City and the people who live in it. While the strongest officially-paired partners will take care of the heart of the Witch force through Mission 157, it's up to the rest of the fighters to hold the line!
A log for the characters remaining in Death City will occur simultaneously with the log for Mission 157. Since the attack occurs on such short notice, they'll simply have to grab their closest friend (or the closest blunt object) and fight for their lives and their city!
What can my characters expect to face?
► Significant levels of Madness -- the barrier that Kid would normally keep up to protect the city won't be able to hold while he's helping with the fight. Hopefully some of that training you guys have been doing has paid off...
► Overlarge scorpions, spiders, and various armored arachnids. If you're not careful, you may also run into the Witch guiding them. Once again, characters will not be able to go toe-to-toe against her. Should they encounter her, escape would be the smartest option (but not the mostbadass one.)
► Black Clowns in some number. Though they'll be a very significant challenge for inexperienced pairs, there's a slim chance that they can be taken down...
► If characters happen to be fighting in the Outer Residential Quarter Three (containing the park, church, and hot springs), they may find themselves rained upon... By large pieces of island. Watch your heads! From there, they'll also get a nice view of the Bazaar crashing in the desert just outside the city limits.
Rewards:
► 3 Meister points / souls (for Meisters and Weapons, respectively.)
► 500D$ per person
► Weapons may choose not to eat their souls, but they cannot be traded amongst each other.
► While characters will not be officially joining a mission, a sign-up thread will be included on the Mission Board so as to properly track rewards for the Soul Tally. A direct link to the thread you should reply to will be provided in the comments below!
If You Read Only One Thing On This Post...
Still here? Great! Here are some summaries to hopefully make your life easier.
Timetable of events:
Friday, Oct. 19th (April 1st)
Tuesday, Oct. 23rd (April 2nd)
Friday, Oct. 26th (April 3rd)
Tuesday, Oct. 30th (April 4th)
Friday, Nov. 2nd (April 5th)
► During the in-game dates of April 3rd and April 4th, characters will be able to attend the carnival. The reactivated Madness Emitter will make the bazaar during all of April 4th seem far more sinister and corrupted than the day before. These day changes will be unaltered.
► Mission 157 will occur with little notice on the morning of April 5th. Only paired partners may attend. This day change will last one week.
► During the Mission, all people who are required (or chose) to remain in the city will come under attack.
► The Mission will culminate with the destruction of the Emitter, the elimination or retreat of all Witch forces, and the evacuation of all island residents.
► The island will fall and crash just outside the city's walls and remain there.
There's a lot to talk about here, so please make sure to indicate what your characters will be doing on each day when you put together your plotting threads! Thank you for your patience, and happy plotting!
If it seems like a lot of information at once (because it is) please bear with us! Since all of these events are connected to each other, we decided it was best if you guys got to see the whole scope of the thing before getting to plotting. A SparkNotes version of the details in the post, as well as a timetable of events are provided at the very bottom. Should you have any further questions or need any clarification, you're more than free to ask in our usual sub-thread below. And so, without further ado...
The Nocturne Bazaar
Some of you old hats may remember the traveling carnival from way back in the game's history. Well that giant floating island is back in town, here to drop anchor on Friday, October 26th (the in-game date of April 3rd) and bring fun and games to Death City once more! Just hop on a floating gondola and make your way up to the festivities!
Events will remain very much the same, with only a few minor changes.
GAMES
Dunking Booth
Target Shooting
Whack-a-Mole
Thrill Rides
Giant Slide
Torture-go-Round (not as horrible as it sounds.)
Goldfish Scooping
Tug-of-War
Oversized Foam Q-Tip Battles
Three-legged Races
Beer Drinking Contests (not for the kiddies, sorry guys.)
Bumper Cars
OTHER
Cross-Dressing/Beauty Pageant
Fortune Telling (can be as wildly off-base, or as creepily accurate as you'd like it to be!)
Tunnel of Love
Bungee Jumping (off the island! Yikes!)
Haunted House
Bazaar Shopping
Dunking Booth
Target Shooting
Whack-a-Mole
Thrill Rides
Giant Slide
Torture-go-Round (not as horrible as it sounds.)
Goldfish Scooping
Tug-of-War
Oversized Foam Q-Tip Battles
Three-legged Races
Beer Drinking Contests (not for the kiddies, sorry guys.)
Bumper Cars
OTHER
Cross-Dressing/Beauty Pageant
Fortune Telling (can be as wildly off-base, or as creepily accurate as you'd like it to be!)
Tunnel of Love
Bungee Jumping (off the island! Yikes!)
Haunted House
Bazaar Shopping
Unlike two years ago, when people created logs for their own events, there will be three logs provided for the carnival. Since the Cross-Dressing/Beauty Pageant and Tunnel of Love were so popular last time, they will be once again receiving their own logs. The third log will just be a catch-all for the rest of the activities people would like to play out!
Normally the carnival is a three-day event, but characters will only find themselves with two days at the most to enjoy themselves because...
The Third Madness Emitter
It's never that easy, is it? There have been rumors bouncing around the city that Shibusen has been having difficulty pinning down the last of three Madness Emitters that they've been working to destroy -- decoys in the form of high-level kishin eggs, moving signals, and further Witch interference are some sources of these troubles. But the real reason is that the enemy has been taking the fight to them. Surprise! Unbeknownst to the carnival folk of the Nocturne Bazaar, their floating island has secretly been hijacked to store a temporarily deactivated Emitter.
Halfway through the festivities on the second day, the Witches will reactivate the device, slowly but steadily ramping up a Madness Wavelength that'll soon start to affect the revelers.
What this means for you players is that you'll be able to choose what sort of carnival experience you'd like your characters to have! Would you like them to giggle through a haunted house like it's all just fun and games? Or would you like them to relive their greatest fears as if the bazaar's suddenly found a way into the darkest recesses of their minds? Do you want them to go on a simple thrill ride, or a metal death machine? Be creative!
So, to summarize, here is the basic log structure for all carnival-related events spanning the week of 10/26 - 11/1. Day changes will not be altered; time will pass as normal during this period.
Cross-Dressing/Beauty Pageant
This will take place only on the evening of the first day, and will be unaffected by the Madness.
Tunnel of Love, Main Carnival
These will both be logs covering the span of two days, and so you'll be able to indicate in a subject header on what day your thread takes place. Depending on when you set your threads, the setting may be significantly more or less sinister.
This will take place only on the evening of the first day, and will be unaffected by the Madness.
Tunnel of Love, Main Carnival
These will both be logs covering the span of two days, and so you'll be able to indicate in a subject header on what day your thread takes place. Depending on when you set your threads, the setting may be significantly more or less sinister.
By the third day, the Witches will make their plans known, and there's where the next mission comes into play.
Mission 157
The enemy is pulling out all their stops and launching an all-out surprise attack on BREW's defenders who've been such a thorn in their side. They have no other aim than to cause as much death and destruction as possible!
The Emitter itself is located in the fortune-telling building, a large structure in the middle of the island. Early in the morning of the third day of the carnival, on Friday, November 2nd (the in-game date of April 5th,) Death the Kid will rally all available fighters for an assault on the assaulters and see the end of this weeks-long campaign.
The mission at a glance:
► Like the last two missions, the day change this one takes place on will be lengthened to one week.
► But unlike the last two missions, Kid will only be allowing partnered pairs to join the assault on the island.
► As usual, this will be classified as a three-star mission.
► The medics will have their usual thread, and they are free to act as runners or back-up during the mission.
► Players are free to NPC their own enemies as usual! The only exception to this rule is if a Witch encounter is requested.
What can my characters expect to face?
► Intense levels of Madness -- though that's nothing new, right?
► Black Clowns. If you thought regular carnival clowns were awful, check out these guys.
► Oversized crow familiars that'll swoop down and attempt to carry fighters and drop them right off the edge of the island, not to mention the Witch that commands them. Very few pairs will be able to stand their ground against her; the only real option is survival.
► Civilian presence, which has not been a problem on the last two missions. While the Witches are hostile, the residents of the island are not! And though many of them have taken refuge, there may still be stragglers in the streets. Characters will have to fight carefully and give innocents a chance to escape off the island...
► ... Because it's not exactly the most stable of battlefields. Buildings will shake, the ground will crumble, and as the fight drags on, pieces of the island itself will break off and shower the unlucky portions of Death City that happen to be below! Eventually the entire floating metropolis will go down in the desert, and pairs will be forced to escape on the gondolas on which they arrived.
Rewards:
► 3 Meister points / souls (for Meisters and Weapons, respectively.) Though there are no kishin eggs to be found on this mission, Shibusen will pull from their stock of souls to redistribute!
► 750D$ per person
► Weapons may choose not to eat their souls, but they cannot be traded amongst each other.
► In order for your characters to receive the rewards, you must at least provide a summary of what happened on the Mission Board. A direct link to the thread you should reply to on the Board will be provided in the comments below.
Those of you who play unpaired characters may wonder what there is for you to do during all this craziness... But don't worry! There's plenty of craziness to spare!
The City Invasion
The Madness Emitter is really only one portion of the Witches' assault on their real target: Death City and the people who live in it. While the strongest officially-paired partners will take care of the heart of the Witch force through Mission 157, it's up to the rest of the fighters to hold the line!
A log for the characters remaining in Death City will occur simultaneously with the log for Mission 157. Since the attack occurs on such short notice, they'll simply have to grab their closest friend (or the closest blunt object) and fight for their lives and their city!
What can my characters expect to face?
► Significant levels of Madness -- the barrier that Kid would normally keep up to protect the city won't be able to hold while he's helping with the fight. Hopefully some of that training you guys have been doing has paid off...
► Overlarge scorpions, spiders, and various armored arachnids. If you're not careful, you may also run into the Witch guiding them. Once again, characters will not be able to go toe-to-toe against her. Should they encounter her, escape would be the smartest option (but not the mostbadass one.)
► Black Clowns in some number. Though they'll be a very significant challenge for inexperienced pairs, there's a slim chance that they can be taken down...
► If characters happen to be fighting in the Outer Residential Quarter Three (containing the park, church, and hot springs), they may find themselves rained upon... By large pieces of island. Watch your heads! From there, they'll also get a nice view of the Bazaar crashing in the desert just outside the city limits.
Rewards:
► 3 Meister points / souls (for Meisters and Weapons, respectively.)
► 500D$ per person
► Weapons may choose not to eat their souls, but they cannot be traded amongst each other.
► While characters will not be officially joining a mission, a sign-up thread will be included on the Mission Board so as to properly track rewards for the Soul Tally. A direct link to the thread you should reply to will be provided in the comments below!
If You Read Only One Thing On This Post...
Still here? Great! Here are some summaries to hopefully make your life easier.
Timetable of events:
Friday, Oct. 19th (April 1st)
Carnival / Mission 157 coordination post
Cross-Dressing/Beauty Pageant IC signups
Cross-Dressing/Beauty Pageant IC signups
Tuesday, Oct. 23rd (April 2nd)
Cross-Dressing/Beauty Pageant OOC nominations
Friday, Oct. 26th (April 3rd)
Carnival log
Tunnel of Love log
Cross-Dressing/Beauty Pageant log for finalists + voting
Tunnel of Love log
Cross-Dressing/Beauty Pageant log for finalists + voting
Tuesday, Oct. 30th (April 4th)
(No new posts; just the continuation of carnival logs.)
Friday, Nov. 2nd (April 5th)
Mission 157 log
City invasion log
City invasion log
► During the in-game dates of April 3rd and April 4th, characters will be able to attend the carnival. The reactivated Madness Emitter will make the bazaar during all of April 4th seem far more sinister and corrupted than the day before. These day changes will be unaltered.
► Mission 157 will occur with little notice on the morning of April 5th. Only paired partners may attend. This day change will last one week.
► During the Mission, all people who are required (or chose) to remain in the city will come under attack.
► The Mission will culminate with the destruction of the Emitter, the elimination or retreat of all Witch forces, and the evacuation of all island residents.
► The island will fall and crash just outside the city's walls and remain there.
There's a lot to talk about here, so please make sure to indicate what your characters will be doing on each day when you put together your plotting threads! Thank you for your patience, and happy plotting!
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