soul_mods: (Default)
Soul Campaign Moderation Journal ([personal profile] soul_mods) wrote in [community profile] soul_ooc 2011-10-28 08:35 am (UTC)

If we're misunderstanding what Demothi is saying, then we apologize for it. We don't want to upset anyone, but we hope that people extend to us the same courtesy by not assuming the reasons behind what we do as something inherently bad. If we're sounding like we're trying to defend the system, it's only that we're also trying to make you and Demothi understand what we do and why we do it.

The reason why we want to keep the hard numbers private between us isn't about trusting our players -- it's about courtesy and allowing those rejected in what's supposed to be private apps to keep their dignity should they choose for their rejection to remain a mostly private thing. This isn't solely about secrecy: It's about not wanting to hurt people who have already been hurt by rejection. All of these people keep talking about how the new policy is intimidating; how much more intimidating would things be if we said "Oh, well, of 130 apps, only 1% or 3 people were rejected"? Those three people would feel absolutely awful, especially when displayed in public for all to see.

Please don't assume that we're not reading everything, Boss. Every mod in the game reads the replies posted here. There are several reasons for keeping the applications in private rather than public -- having the applications sent to an email makes it far more efficient for the people reading the applications since we have constant access to them, public applications tend to be inconvenient because we have rather long app requirements (thus will cause more spam with apps that go all the way to comment 15/15), and we got complaints before that public apps were too intimidating. Most importantly, it offers the applications more privacy for any possible discussion that needs to take place between the mods and the players.

Lastly, many, many games have private applications. Perhaps your experience of games is very different from ours and there's nothing wrong with that, but the experience of public apps and their corresponding effects/consequences is not something we want to adapt (again) in Soul Campaign.

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