I'm pretty sure there's no connection between strength of/determination to app and how soon someone idles out. Not everyone wants to be somewhere "very badly" when they app. Many are just "Hey, I heard this game was cool, I want in!"
Tagging in and then idling out often is from people realizing the game either isn't what they though it was, or they didn't have the success they wanted to getting established. Or RL just started kicking them in the teeth or whatever.
This thought that it doesn't matter how hard an app is really comes off as: "If you REALLY want into our super special club house, pass this hazing!" which is honestly not the way to attract new players. There needs to be a balance between setting a high bar, but making it worth the effort and players won't know if we're worth the effort until they get in.
Apps should be about judging the quality of someone's writing/character knowlage, not a test of determination or strength of will.
no subject
Tagging in and then idling out often is from people realizing the game either isn't what they though it was, or they didn't have the success they wanted to getting established. Or RL just started kicking them in the teeth or whatever.
This thought that it doesn't matter how hard an app is really comes off as: "If you REALLY want into our super special club house, pass this hazing!" which is honestly not the way to attract new players. There needs to be a balance between setting a high bar, but making it worth the effort and players won't know if we're worth the effort until they get in.
Apps should be about judging the quality of someone's writing/character knowlage, not a test of determination or strength of will.